Draft:Adventure Squad:List of Status Conditions
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Status Conditions in Pokémon Mystery Dungeon: Blazing, Light, and Stormy Adventure Squad.
States and Status Conditions
| Beneficial | States | Description | How to obtain | ||
|---|---|---|---|---|---|
| Y | N | English | Japanese | ||
| Acid | |||||
| Aqua Ring | |||||
| Badly Poisoned | The Pokémon takes damage every few turns. It also can't recover HP naturally. Poisoning won't fade away after a certain number of turns, but it can be healed by using certain Moves or items or by going to the next floor. | ||||
| Biding | The Pokémon pauses for several turns, unleashing double any damage inflicted on it when it finishes biding. | Avalanche | |||
| Blinded | |||||
| Bouncing | The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn. | ||||
| Bound | |||||
| Burn | The Pokémon takes periodic damage. Certain items, touching water, and changing floors will cure it. | Flamethrower | |||
| Confused | The Pokémon's sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its team members. This wears off after a while. | Totter Orb | |||
| Conversion 2 | |||||
| Counter | Physical Attacks are countered, inflicting the same damage back on the attacker. If the Pokémon faints, it can't retaliate. This wears off after a while. | Counter | |||
| Cowering | |||||
| Cross-Eyed | The Pokémon hallucinates. Other Pokémon and objects on the ground take on different appearances for a while. | ||||
| Cursed | |||||
| Decoy | The Pokémon becomes a Decoy that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while. | Decoy Orb, Substitute | |||
| Destiny Bond | |||||
| Diving | Using Dive, the Pokémon prepares to attack from underwater. This strike the next turn. | ||||
| Dropeye | Dropeye Seed | ||||
| Encore | |||||
| Enduring | The Pokémon will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a Pokémon Stack |
Endure | |||
| Enraged | |||||
| Exposed | |||||
| Eyedrop | The Pokémon can see traps and Invisible Pokémon until the next floor. | Eyedrop Seed | |||
| Flinching | The Pokémon's attacks and moves will fail. This wears off after a while. | Twister | |||
| Flying | The Pokémon bounces to attack from the air. It strikes to inflict damage the next turn. | Fly | |||
| Focus Energy | |||||
| Focus Punch | The Pokémon charges Focus Punch. Its Focus Punch will strike the next turn. | Focus Punch | |||
| Half Speed | Travel Speed is reduced below its usual level. | ||||
| Heal Block | |||||
| Hungry Pal | Its Belly is empty. It can't move. | Hunger Seed | |||
| Infatuation | Infatuated with an attacker, it is incapable of action for a while. | Attract | |||
| Ingrain | |||||
| Invisible | Other Pokémon can't see this Pokémon for a while. | Invisify Orb | |||
| Leech Seed | |||||
| Light Screen | Special Attacks deal halved damage for a while. | ||||
| Long Toss | Thrown items will fly until they hit an obstacle. This lasts until the next floor. | ||||
| Lucky Chant | |||||
| Magic Coat | |||||
| Magnet Rise | |||||
| Metal Burst counter | |||||
| Miracle Eye | |||||
| Mirror Coat | |||||
| Mirror Move | |||||
| Mist | |||||
| Napping | The Pokémon falls asleep, restoring HP and status when it awakens. | Rest | |||
| Nightmare | The Pokémon sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover HP. This is dangerous if not healed quickly. | ||||
| Paralysis | The Pokémon can't use Moves, Wonder Orbs, or attacks. Travel Speed is also reduced. This wears off after a while. | ||||
| Pausing | The Pokémon pauses, watching without acting. This wears off after a while. | ||||
| Perish Song | |||||
| Petrified | The Pokémon is incapable of action until hit by an attack or move. The status wears off after a while for the leader. | Foe-Hold Orb, Stayaway Orb | |||
| Pierce | Thrown items will fly through walls and obstacles until it disappears from view, affecting each Pokémon it passes through. This lasts until the next floor. | ||||
| Poisoned | The Pokémon takes periodic damage and won't naturally recover HP. This won't fade over time, but certain Moves or changing floors will cure it. | Poison Jab | |||
| Protect | |||||
| Reflect | Physical Moves and regular attacks inflict halved damage for a while. | Reflect | |||
| Safeguard | This Pokémon is guarded from status problems for a while. | Safeguard | |||
| Set Damage | |||||
| Sleeping | The Pokémon Asleep|sleeps}}, incapable of action for a while. | Slumber Orb | |||
| Sleepless | The Pokémon becomes incapable of Sleeping until moving to the next floor. | Chesto Berry | |||
| Slip | The Pokémon can walk on water until the next floor. | Slip Seed | |||
| Snatch | |||||
| Sure Shot | |||||
| Taunted | The Pokémon can use only Moves or Wonder Orbs that deal damage. This wears off after a while. | Taunt | |||
| Terrified | The Pokémon is badly frightened and will try to flee. It can't use items in the panic. If the leader is terrified, it can still move across the floor. | Foe-Fear Orb | |||
| Throw Far | |||||
| Travel Anywhere | |||||
| Vital Throw | |||||
| Whiffer | |||||
| Wish | |||||
| Yawning | The Pokémon becomes drowsy from the foe's yawn. It falls asleep later. | Yawn | |||
See Also
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