Shiren 5 2020:Karakuroid Family

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This Karakuroid Family page is about the Switch/Steam release. For the Nintendo DS release, see Shiren 5 DS:Karakuroid Family. For the PlayStation Vita release, see Shiren 5 Vita:Karakuroid Family. For the Smartphone release, see Shiren 5 SP:Karakuroid Family.
For the lore page, see Shiren:Mecharoid Family.

The Karakuroid (Japanese: カラクロイド) Monster Family in Nintendo Switch/Steam Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (2020) consists of:

  1. Karakuroid (Japanese: カラクロイド)
  2. Steamroid (Japanese: スチームロイド)
  3. Electroid (Japanese: エレキロイド)
  4. Cyberoid (Japanese: バイオロイド)

The Night counterpart family is the Dark Karakuroid Family.

Monster Ability

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Effect when Sealed

Special Drops

Combat Strategy

Karakuroids move at double speed, but can only attack once each turn. Instead of attacking, (or maybe if they can see you?) sometimes a Karakuroid will create a visible trap underneath it. After creating a trap, they will not act for the next 2 turns.

Karakuroids can create many useful traps, including Strip Traps for equipment identification, Arrow Traps for arrows farming, and Point Switches for point collection. You can lead them around the room to generate a large number of traps, up to a maximum number (60?) per floor. Slowing them makes this process easier.

Stats

Template:Shiren 5 2020 Monster Family Stats

Spawn Locations

Gallery

In Other Languages

See Also

Template:Shiren 5 2020 Monsters Navbox

References

  • [1] Monster stats.