This article is a draft relating to Pokémon Super Mystery Dungeon. Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Super MD:Special Attack" needs to be either updated to fit the current Manual of Style or lacks relevant information and content.
It increases Special Attack by +1 stage. When combined with the Power Boost X emera, accuracy is raised by +2 stages. Using this emera as an item increases your Special Attack stat by 2 points temporarily.
When the Pokémon's stats are lowered, the Pokémon's Special Attack increases by +2 stages. Competitive doesn't activate multiple times against effects that lower a stat by several stages or lower multiple stats.
The Pokémon's Attack or Special Attack may go up when the Pokemon uses a move on an enemy. This also includes using status moves on a foe. You can only get +2 stages in Special Attack if the enemy's Defense stat is higher than its Special Defense. If the foe's Defense and Special Defense are equal, Special Attack will be raised. Download cannot activate against party members.
After the Pokémon draws in and absorbs an enemy's Electric-type move from within the same room, its Special Attack will be raised by +1 stage. It can also draw in moves that target several Pokémon at once.
After the Pokémon draws in and absorbs an enemy's Water-type move from within the same room, its Special Attack will be raised by +1 stage. It can also draw in moves that target several Pokémon at once.
Resets the Pokémon's Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness.
Can be positive or negative depending on the circumstances.
Pokémon Formes That Affect Special Attack
Some Pokémon forms have passive stat stage modifiers. These modifiers cannot be altered by any effects that interact with visible stat changes such as Haze, Psych Up, Heart Swap, Foresight, Power Trick, or Topsy-Turvy. They're also unaffected by abilities such as Simple and Contrary. Transform also cannot copy these stat changes. Punishment can't detect passive stat changes during damage calculation. These passive stat changes can only be modified by specific effects that indirectly affect stat stages, such as Gravity, Sandstorm, various emeras, and abilities such as Snow Cloak and Tangled Feet. They can also be swapped with the move Wonder Room. However, they can still be ignored just like any other visible stat change with abilities such as Unaware, Keen Eye, No Guard, and with moves such as Chip Away and Sacred Sword.