Items placed in this jar will change into other items.
Shiren 1 DS:Jar of Change
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| Jar | |
|---|---|
| Jar of Change 変化の壺 | |
| Information | |
| Cost | 1,200 |
| Value | 360 |
| Type | Insert |
| Cost + | 120 |
| Value + | 36 |
This Jar of Change page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Jar of Change.
For the lore page, see Shiren:Jar of Change.
The Jar of Change (Japanese: 変化の壺) is a jar in Mystery Dungeon: Shiren the Wanderer. Inserting an item into a Jar of Change will transform that item into a different item. The original item will be destroyed. To retrieve the new items, you must either throw the jar against a wall (which will destroy the Jar, and drop the items on the ground near where it broke) or use an Extraction Scroll on the Jar. The type of the new item created is determined by the current floor. Placing un-purchased items in a store into a Jar of Change will not transform the items, and will effectively waste a slot. Inserting a multiple-use items (like Arrows) into a Jar of Change will change the whole stack into a single new item.
Tips For Use
- Placing Weeds, Monster Meat that you don't intend to eat, single arrows, or other useless items into a Jar of Change is a good idea.
- If you have a large number of arrows, you can "fill" the Jar of Change quickly with the following method:
- Fire arrows at a nearby wall until you have thrown enough arrows to fill the Jar.
- Put down your arrow pile somewhere safe.
- One at a time, pick up your thrown arrows and Insert them into the Jar.
- Repeat until you have picked up and Inserted all the arrows you Threw.
- Retrieve your arrow pile.
- If you insert a useless or dangerous item into an unidentified Jar and the item becomes a new item, you can then safely name the Jar ("Change", for example).
- Items acquired from Jars of Change might turn out to be an N'Duba monster. It is also possible to insert N'Duba family monsters into Jars of Change while they are still pretending to be an item. Once inserted the N'Duba will change into an actual (random) item (or another N'Duba if you are very unlucky). You cannot insert N'Dubas that are no longer pretending to be an item (after descending or using Identify).
Locations
| Drop Type | Road to the Hamlet | Table Mountain | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God | Scroll Cave | Final Puzzle |
|---|---|---|---|---|---|---|---|---|
| Floor | ✗ | 5 - 29 | All | All | All | ✗ | All | All |
| Shop | ✗ | All | All | ✗ | ✗ | ✗ | All | All |
| Jar of Change | ✗ | All | All | All | All | ✗ | All | All |
| Walrus Drop | ✗ | All | All | All | All | ✗ | All | All |
| Rescue Reward | ✗ | 1 - 29 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
| Town Shops | Bamboo Village | Mountaintop Town | Underground Stream Village | Fay's Puzzle Reward | Cell Armor Family Drop | Egg Thing Family Drop | Rice Changer Family Drop | Trap Recycling # of Traps |
| Yes | Yes | Yes | Yes | ✗ | - | ✗ | N/A |
See Also
References
- [1] Gabikun's item FAQ.

















